SPITE : The False God, made in ghastlight engine in autumn 2023.
For this project my main focus was on three things; itterating on the art pipeline, helping to solve graphics bugs, and creating visual effects for the players abilities.
Very close to the final deadline we realised that the game looked very still. There wasn't enough movement in the gameworld around the player. To mitigate this I created a foliage vertex shader that adds some simple movement into the world.
To give feedback to the players abilityset I worked with a limited feature set to create attack effects. Since we didn't have support for particles all effects had to be crafted from a single static mesh with a single shader.