Abducted, made in unity in autumn 2021.
Abducted is a puzzle game for mobile platforms where you guide test subjects through a maze of dangerous and highly unethical experiments.
While this was one of the projects I worked on as a programmer, my main focus ended up being closer to that of a technical artist. I did the particle effects for the game and developed a system for generating a unique looking character for the player to control each time they restarted the level.
We wanted the characters to feel unique from eachother. It became a central part of the games identity
early on that these figures that the player controls are expendable, and we wanted the player to form
a connection to them as a group rather than individual characters.
So to realise this I worked on creating a system where our base character had a collection of slots for
accesories. And when spawning a new character it would go through each of the slots and pick a random mesh
from a specified folder and apply a random color to it. This way our artist could quickly author new meshes
and instantly see the results in game. And with a total of less than 20 meshes we could create a huge variety
of looks.