Oscar Kempe Söderholm

Portfolio About

Abducted

Abducted, made in unity in autumn 2021.

Abducted is a puzzle game for mobile platforms where you guide test subjects through a maze of dangerous and highly unethical experiments.

While this was one of the projects I worked on as a programmer, my main focus ended up being closer to that of a technical artist. I did the particle effects for the game and developed a system for generating a unique looking character for the player to control each time they restarted the level.

We wanted the characters to feel unique from eachother. It became a central part of the games identity early on that these figures that the player controls are expendable, and we wanted the player to form a connection to them as a group rather than individual characters.

So to realise this I worked on creating a system where our base character had a collection of slots for accesories. And when spawning a new character it would go through each of the slots and pick a random mesh from a specified folder and apply a random color to it. This way our artist could quickly author new meshes and instantly see the results in game. And with a total of less than 20 meshes we could create a huge variety of looks.